Full Policies and Guidelines regarding weapons, tickets, clothing attire, etc
You must comply with this Code of Conduct in order to attend TsumiCon. Violation of this Code of Conduct may result in forfeiture of your badge, your expulsion from TsumiCon and/or termination of your position with TsumiCon. Where the Code of Conduct refers to “Tsumi Con’s Written Consent”, such written consent may be in the form of a separate written vendor/sponsorship agreement, artist agreement, facility rental agreement, or other form of written agreement or permit. The Alexis Park Resort and all other places where any event programming is scheduled are “Event Facilities”.
Please be prepared to show proof of age and identification at registration and when entering certain programs at TsumiCon. We will only accept the following forms of identification: government-issued driver’s licenses or identification cards, passports, or military identification. We will not accept expired forms.
Please wear your badge at all times during the event. Terms and conditions printed on the badges apply to you and you must conduct yourself accordingly.
The following, as such violations are determined in TsumiCon’s sole discretion, are not permitted at the event or its surrounding areas, including the parking lots, hotels, and structures:
Failure to be appropriately clothed, as determined by the sole discretion of TsumiCon. Please follow local laws, rules, and regulations when selecting your costume.
Assaulting, threatening, behaving inappropriately to another person, discriminating conduct of any nature whatsoever, making racial, religious, ethnic, national origin, sexual orientation, gender, or other slurs, bullying, and/or expressing any act of hatred towards another.
Exhibiting lewd or offensive behavior, such as profanity, obscene language or conduct, exposing nipples or genitals.
Photographs or video recordings may not be taken in restrooms, dressing rooms, or from an angle intended to expose or reveal a participant’s undergarments or any part of the body intentionally covered by a costume.
Conducting commercial or business transactions without TsumiCon’s prior written consent, including without limitation, selling food or beverages from unauthorized carts, stands, or ice chests inside or outside the event venue and hotel; solicitation of money, contributions, or donations; distribution of commercial advertising or promotional material of any kind, such as signs, flyers, cards, or offers of discounts on rides, or other products or services; or offering samples of items which are sold, available for sale, or available in exchange for a donation or contribution.
Conducting commercial or business transactions without TsumiCon’s prior written consent, including without limitation, selling food or beverages from unauthorized carts, stands, or ice chests inside or outside the event venue and hotel; solicitation of money, contributions, or donations; distribution of commercial advertising or promotional material of any kind, such as signs, flyers, cards, or offers of discounts on rides, or other products or services; or offering samples of items which are sold, available for sale, or available in exchange for a donation or contribution.
No smoking or vaping is permitted inside the hotel, unless there is a place specifically designated by the hotel that permits either.
Possessing any open can, bottle, or other receptacle containing alcoholic beverages, except in areas specifically designated for the consumption of alcohol and in compliance with TsumiCon’s Alcohol Policy, are prohibited.
Possessing any illegal substance is prohibited. TsumiCon DOES NOT tolerate illegal substances in or around the event.
We do not allow any action that impedes the flow of traffic, creates a potential or actual hazardous condition, or is deemed to interfere with TsumiCon. Individuals may be asked to move or discontinue their actions. By way of example, an individual may be asked to relocate or terminate an activity in order to disperse a crowd which impedes traffic flow.
Any noise or music that is disruptive to other attendees or the operation of TsumiCon is not allowed.
No soliciting.
Riding Hoverboards / Skateboards / Non-ADA Scooters / Segways - If you have one of these, please check it in at Bag Check OR keep it inside your bag within the event facilities.
We do not allow usage of Roller Skates / Roller Blades at the convention.
No Real Weapons Are Allowed at TsumiCon!
This includes firearms, knives, curios, relic antique firearms, any form of ammunition, any items designed or manufactured with the intent to cause death or serious bodily injury, whether carried openly or concealed, even if any such weapons are inoperable or unusable and irrespective of whether you are licensed to possess such weapons. Items that may otherwise be legal for you to own or carry are not welcome at TsumiCon if they violate this Prop / Weapon Policy.
The following items are not permitted:
All Metal Weapons
Firearms, Ammunition, Rifles, Shotguns, Handguns, Blowguns, Tasers, Laser Pointers, Laser-Aiming Devices Or Similar Laser Devices
Explosives, Incendiary Devices, Chemical Weapons, And Pepper Spray / Mace
Knives, Live Blades/Swords (Including Katana And Other Martial Arts Style Swords), Daggers, Sword Canes, Switchblades, Bali-Song (Butterfly Knife), Axes, Kunai, Ice Skates, And Hatchets
Metal Pole Arms, Wooden/Metal Bats, Paddles, Stilts, Golf Clubs, And Vuvuzelas
Archery And Hunting Bows, Arrows, Nunchucks, Brass Knuckles, And Whips
Any Item Designed Or Manufactured With The Intent To Cause Death Or Serious Bodily Injury To Any Person Or Property, Any Item That Is Illegal In The State Of Nevada, Or Any Item That Appears, In TsumiCon’s Sole Discretion, To Be Dangerous Or Which Would Pose Or Place Others At Risk Or Harm, Immediate Or Otherwise
Prop Weapons must be submitted to “Weapons’ Check” for Peace Bonding. TsumiCon has the sole discretion to approve Prop Weapons. Please visit us at our Weapons’ Check Booth during the convention. Locations are to be determined and announced on our website at www.TsumiCon.com.
We may revoke your Peace Bond at any time in our sole discretion. Behavior which will warrant revocation of your Peace Bond includes, but not limited to:
Brandishing an item in an inappropriate fashion, such as play-fighting or swinging the prop around
Causing complaints from other attendees
Tampering or altering of the Peace Bond
Prop weapons are inoperable weapons that support the overall look of your costume or character. For example, plastic airsoft guns, nerf guns, water guns, dart guns, disc guns, pellet guns, and cap guns are prop weapons.
If a prop weapon is, or was, at any time capable of firing anything, it must be rendered permanently inoperable in order to qualify for Peace Bonding. You can do this by, for example, permanently plugging the barrel with glue, caulk, or any non-removable substance and hot gluing all moving components of the prop in place. You must be able to prove that the prop weapon is permanently inoperable upon inspection.
In addition, to qualify for Peace Bonding, your prop weapon must meet the following criteria:
All bladed props, prop firearms, and prop knives cannot contain metal, have metal components, or have metal-based paints on them.
Note: Lightsabers with metal hilts are allowed.
Your prop weapon cannot be more than 7 feet (2.13 meters) in any direction or weigh more than 15 pounds (6.8 kilograms).
Prop explosives or ammunition cannot be made out of metal.
All swords and bladed prop weapons must adhere to the following rules:
They cannot be made out of metal.
If your non-metal blade has a sharp edge or pointed tip, it must be anchored to a hard sheath for the duration of the convention.
If you do not have a hard sheath, your non-metal blade must have a blunt edge and blunt tip.
All prop arrows must have blunt non-metal tips.
Metal chains are not permitted, unless it is for cosplay and affixed to a piece of clothing and/or armor.
Any prop chain must be under 7 feet (2.13 meters) to avoid safety and fire hazards.
If your prop weapon is a toy, look-alike, or imitation firearm, then federal regulations (15 CFR § 272.3) require that it either be translucent enough to permit unmistakable observation of the device’s complete contents or must have at least one of the following:
An Orange Solid Plug in Barrel: Have a blaze orange (Fed-Std-595B 12199) or orange color brighter than that specified by the federal standard color number solid plug permanently affixed to the muzzle end of the barrel as an integral part of the entire device and recessed no more than 6 millimeters from the muzzle end of the barrel; OR
An Orange Barrel Marking: A blaze orange (Fed-Std-595B 12199) or orange color brighter than that specified by the federal standard color number, marking permanently affixed to the exterior surface of the barrel, covering the circumference of the barrel from the muzzle end for a depth of at least 6 millimeters; OR
Entire Surface Coloration: Coloration of the entire exterior surface of the device in white, bright red, bright orange, bright yellow, bright green, bright blue, bright pink, or bright purple, either singly or as the predominant color in combination with other colors in any pattern.
Please take care when outside or when transporting any form of firearm prop.
Regardless of how realistic the prop may look, ensure that it is completely hidden while traveling and be aware of your surroundings, attire, and the appearance of your props to bystanders when outside of the convention. Do not assume a costume will reassure people that your prop is not a real weapon.
You may display your prop weapons only as costume pieces. Do not swing or brandish your prop weapon in any way that could be considered unsafe or threatening.
You may pose with a prop weapon in a brandishing manner, so long as no reasonable person would interpret it as anything but a pose for dramatic effect. Convention staff or management may stop your posed brandishing in their sole discretion.
Please put your prop weapons away when leaving the event facilities at night so that you don’t receive the attention of local law enforcement. TsumiCon cannot be responsible for any actions taken by local law enforcement agencies, such as detaining and questioning you, if you decide to display or brandish your prop weapons at or outside of the event facilities.
Items that people normally carry such as umbrellas or walking sticks/canes are permitted within the convention and subject to inspection upon entry.
Lightweight plastic or foam bats, paddles, and clubs are permitted.
Roller skates/blades, skateboards, scooters, go-karts, hoverboards, etc. are not permitted within the event facilities.
Ice Skates are not allowed, even with skate guards attached.
Power tools are not permitted, e.g. chainsaws, drills, or hedge trimmers.
All Prop / Replica Weapons purchased at the convention must remain sealed in its original packaging while at the convention. If you would like to use your Prop / Replica Weapon at the Event, you must submit your item to a “Weapons’ Check” Booth for peace bonding.
You may display working martial arts weapons during, and 30 minutes before and after, a performance that has been approved by convention management in advance.
Of course, you must use common sense to avoid harming any person or property. You must conceal or wrap the weapons when transporting them to and from the demonstration, and you must remove the weapons immediately after the demonstration. Convention staff reserves the right to stop any performance or demonstration in their sole discretion.
COSTUMES THAT MAY BE CONFUSED WITH LOCAL LAW ENFORCEMENT OR OTHER EMERGENCY RESPONSE PERSONNEL UNIFORMS ARE NOT PERMITTED AT THE CONVENTION.
It is against the law to impersonate local law enforcement, emergency personnel, or first responders. TsumiCon has the absolute right and sole discretion to decide whether your costume looks too much like one of these uniforms, and to request the removal or modification of that costume. Should you refuse to cooperate, we may expel you from the convention in order to protect the safety and welfare of everyone at the convention.
Individuals must provide their own major credit card and valid government-issued photo ID upon check-in to guarantee incidental charges. All individuals must be twenty-one (21) years of age to check in to the hotel.
Each guest will be responsible for a one-time $75.00 per room security/incidental deposit which will be due upon arrival. The temporary authorization will be lifted provided the guestroom and its contents are left undamaged.
Resort does not accept pre-paid debit or credit cards as payment for reservations or deposits upon check-in. Cards must be a Visa, MasterCard, Discover, American Express, Diners Club Credit Card, or bank/credit union-issued Credit/Debit Card with the Visa or MasterCard Logo. *Please note that for any guest using a debit card, the pre-authorization will act as a direct withdrawal from the guest’s bank account and the funds will automatically be withdrawn at time of check-in. After deducting an amount equal to the amount used during the guest stay at the resort, any balance will be credited to the guest’s bank account upon check-out.
Guests wishing to check-in prior to 4:00 p.m. may inquire about availability of early check-in at the front desk. If approved, the fee for this is $25.00. LATE CHECK-OUT - Guests requesting a late check-out must contact the Front Desk for availability and approval. All late check-outs are at the discretion of the Front Desk. A late departure fee of that day’s half rate will apply.
*NOTE: LATE DEPARTURES MAY NOT BE AVAILABLE ON HIGH OCCUPANCY DAYS.
Guests may check in luggage with our Front Desk Staff if they arrive prior to check-in time and guest suites are not available. The Front Desk also will also store luggage for guests who check out of their room on departure day, but are not physically departing the property until a later hour that same day.